Bimonthly Townhall Report: BeatShift

Date: July 15, 2026

Reporting Period: June 1 – July 15, 2026 (July to date)

Prepared For: Bimonthly All-Hands / Townhall

Theme: From POC to a Real Game

Six weeks that turned the Cytus mini-game from a flat mock-up into a fully realized 3D, TV-framed mode — with a production-grade charting pipeline, secure audio, a 3D world remaster, and three new songs — closing Phase 1 and entering Phase 2.

3DCytus TV-frame
play area
3New songs
(Mega Punch, Ding Ding Ding, Starlyze)
6Note types
(Tap, Hold, BeatUp, Duo, Drag, Swipe)
Phase
2
Global remaster
now underway

1. Executive Summary

The last two months were the Cytus mini-game months for BeatShift. The team took Cytus from concept to a complete 3D TV-framed play area with perspective skew, a reciprocating scan line, working BeatUp mechanics, and Hold notes. In parallel we shipped a production-grade Chart Editor + Clone Hero converter, hardened the FMOD audio pipeline, and began the Phase 2 visual remaster — a full PBR rebuild of the 3D background and a hit-VFX overhaul — while removing the legacy Fever feature to simplify scoring.

2. Cytus Mini-Game — the centerpiece

3. Chart Editor & Charting Pipeline

4. Audio & Content

5. Visual Remaster & VFX (Phase 2 begins)

6. Core Gameplay & Note Types

7. CI/CD & Platform

8. API / Backend (BeatShift API)