Monthly Development Report: BeatShift

Date: June 24, 2026

Reporting Period: May 1 – May 31, 2026

Prepared For: CEO / Executive Review

1. Executive Summary

May was the kickoff month for Project BeatShift — the start of Phase 1: Technical POC & Foundation on the road to a Unity 6 mobile relaunch. The team stood up the project from a fresh architecture, validated the core rhythm gameplay through a working Proof of Concept, and built out nearly the full note-type vocabulary (Tap, Hold, BeatUp, Duo, Drag, Swipe). The month was defined by core gameplay validation, a major note-spawner refactor for maintainability, FMOD audio foundation, and the first iOS/Android CI pipelines.

Key Achievements:

2. Note Systems & Gameplay

3. Refactor & Architecture

4. Scoring & Accuracy

5. Audio (FMOD) & Song System

6. CI/CD, Build & Platform

7. API / Backend (BeatShift API)

8. Documentation