Monthly Development Report: BeatShift

Date: July 15, 2026

Reporting Period: June 1 – June 30, 2026

Prepared For: CEO / Executive Review

1. Executive Summary

June was the Cytus mini-game month for BeatShift — the headline effort of Phase 1: Technical POC & Foundation. Taking the Cytus concept from a flat mock-up to a fully realized 3D TV-framed play area with a real perspective skew, a reciprocating scan line, working BeatUp mechanics, and a Hold-notes proof of concept consumed the bulk of the month. In parallel, the team built out a production-grade Chart Editor and a Clone Hero chart converter, hardened the FMOD audio pipeline (migrating official songs to secure banks with multi-platform optimization), and stood up the first iOS/Android Fastlane + Jenkins CI. The month closed by removing the legacy Fever feature and shipping a hit-VFX overhaul.

Key Achievements:

2. Cytus Mini-Game — 3D TV-Frame Panel & Notes

3. BeatUp & Cytus Hold Notes (PoC)

4. Chart Editor & Charting Pipeline

5. FMOD Audio Foundation & Song System

6. Core Gameplay & Note Types

7. VFX & Visual Polish

8. CI/CD & Platform

9. API / Backend (BeatShift API)