Date: July 1, 2026
Reporting Period: June 24 – July 1, 2026
Assets/Scripts/Use/4.Gameplay/Fever/ (FeverController, FeverUI, FeverMove, MoveFeverBg).ScoreController now drops the Fever buildup and FeverMultiplier, so score is purely ComboMultiplier * BeatUpMultiplier; ScorePopUp always uses normal hit labels (fever "Beat" variants removed).SetFever/IsFever animator hashes from CharactorAnimData, removed the unused isFever param from PlayComboMilestone, and deleted the Fever GameObjects + FeverBar gauge and the FeverController component from the GameManager in Gameplay.unity. Docs (root + gameplay AGENTS) updated.Hit.prefab effect and reworked JuiceFeedbackController for the new hit response, with a new RandomParticlePlayer to drive randomized particle hits.BackSplash sprite set (4 frames + Back_Splash_4), reorganized hit materials into Materials/, and added new BackSplash02–04 + Glass_TV materials.RetroTV 3D models (FBX) to support the Cytus TV-frame presentation, and removed the old SplashLine sprites.ALB001 note charts and 4T.mid MIDI files (CITY FUNK, BA) and refreshed the Gameplay scene to match the reworked notes and hit feedback.Generated by opencode