Weekly Development Report: BeatShift
Date: July 15, 2026
Reporting Period: July 8 – July 15, 2026
1. 3D Background & Environment Remaster
- Building & Road Models: Remastered the 3D background —
Building_1–Building_6 and Road_Highway models reworked with full PBR texture sets (base color, height, metallic, AO, normal, roughness), plus refreshed building prefabs.
- Background Controller: Reworked
BackgroundController and its editor, and added a new ComboBar UI component.
- Art & Fonts: Added new Futura Bold (regular + italic) fonts and a new HUD sprite set (HpBar, Pause, value/frame art).
2. New Songs
- Free Song Pack: Added three new free songs — Mega Punch, Ding Ding Ding, and Starlyze — each with MIDI charts, banner/cover/character/tab art,
song.ini, and baked FMOD banks (Desktop + Mobile).
3. Cytus Reskin Documentation
- Revisual Handoff: Added a Cytus revisualization handoff doc (
Docs/Handoff-Cytus-Revisual.md) to reskin Cytus mode to match the target demo — including a visual breakdown, a delta-from-baseline table, safe-to-tune vs. don't-rewrite-the-math guidance, and reference frames in Docs/cytus-ref/.
4. Dependencies
- IAP: Updated the In-App Purchasing package version.
Takeaway Note: A content-and-art week for BeatShift — the 3D background gets a full PBR remaster with new buildings/road, fonts, and HUD art, three new free songs ship with charts and audio banks, and the Cytus reskin is documented with a handoff + reference frames for the next dev.
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