Weekly Development Report: Duriono
Date: December 12, 2025
Reporting Period: Dec 05 – Dec 12, 2025
1. Gameplay & Mechanics
- Camera System: Implemented a "PoE-style" camera with dynamic mouse cursor offset and an auto-aim toggle.
- Damage Feedback: Introduced dynamic damage frames (Heavy vs. Normal) with accumulated damage tracking to trigger stronger visual feedback for large hits.
- Bug Fixes: Resolved issues with "weird" trail effects and ensured Low HP UI resets correctly when the player is disabled or dies.
- Systems: Fixed abnormal game timer updates in Endless mode.
Takeaway Note: Enhanced the "feel" of combat by implementing more responsive camera movement and weightier visual feedback for heavy damage.
2. UI & UX
- Localization: Added Vietnamese language support and improved the first-time language setup with a dropdown menu.
- Prophet System: Implemented the "Seed of Faith" transition and updated Prophet UI shaders and animations.
- Visual Polish: Updated "Take Damage" frames and added background visuals for the loadout selection screen.
- Responsive Design: Fixed safe area UI bugs to ensure compatibility across different aspect ratios and resolutions.
Takeaway Note: Expanded global accessibility through localization while refining the UI's aesthetic and technical stability across various screen sizes.
3. Audio (FMOD)
- Dynamic Audio: Implemented volume scaling for Low HP states (increasing game volume, decreasing heartbeat volume) and added specific SFX for <20% HP.
- Combat SFX: Added sound randomness for Spear, Bow, Morningstar, and Magic weapons to prevent repetitive audio.
- UI Audio: Refined sounds for New Game, Endless mode buttons, and character selection transitions.
- Music: Edited and updated several music tracks (Normal, Contest, Horde).
Takeaway Note: Improved auditory immersion by adding sound variety to weapons and creating a more tense, dynamic audio environment during low-health situations.
4. Visuals & Assets
- Combat VFX: Updated blood hit effects, weapon floating animations, and Njord Sigil visuals.
- Environment: Updated augment effects and refined Prophet-related animations.
Takeaway Note: Polished combat-related visual effects and weapon animations to increase the game's overall visual "juice" and impact.
5. Infrastructure & Builds
- Steam/CI: Fixed configuration paths in Steam depot files and Jenkins pipelines.
- Releases: Successfully deployed versions 0.6.10 and 0.6.11.
Takeaway Note: Maintained a high release velocity by resolving build pipeline configuration errors and delivering two stable builds.
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