Weekly Development Report: Duriono
Date: December 26, 2025
Reporting Period: Dec 20 – Dec 26, 2025
1. Gameplay & Mechanics
- Combat: Implemented manual focus for game controllers and improved manual attack UI. Refined enemy range detection and arc radius logic.
- Traps: Resolved critical issues with Lava Traps (player standing in lava, immediate damage) and Rock Traps (layer damage, active dash interactions). Enabled weapons to break Rock Traps.
- Difficulty: Adjusted the "hide transition" timing for difficulty selection to improve flow.
Takeaway Note: Focused on tightening combat controls and resolving physics/logic interactions with environmental traps.
2. UI & UX
- Main Menu: Applied title element animations to the main UI and character selection screens. Fixed main menu frame and foreground image alignment.
- HUD & Panels: Fixed alignment for stat values, God icon effects, and Fate info panels. Resolved issues with the Player Shield Bar and pause menu layering.
- Loading: Fixed loading screen tearing and freezing issues when returning to the main menu.
- Comic System: Implemented handle frames for the Surtr comic sequence with new materials.
Takeaway Note: Significantly polished the frontend experience with new animations and stability fixes for menus and loading transitions.
3. Audio (FMOD)
- UI Sounds: Added missing main menu button sounds and refined Difficulty Selection audio (added fire loops, ambience, and fixed indefinite looping bugs).
- SFX: Added title sign open/close effects and adjusted magic weapon noise.
- Bug Fixes: Fixed game volume validation issues upon player death.
Takeaway Note: Eliminated persistent audio bugs in UI menus and enhanced feedback for interactive elements.
4. Visuals & Assets
- VFX: Updated Visual Effects for items, headers, and weapons.
- Models: Updated show models for Bow and Javelin, and refined W008 model effects.
- Optimization: Adjusted sprite and texture settings specifically for mobile platforms to improve performance.
Takeaway Note: Continued visual polish on weapons and effects while optimizing asset settings for mobile builds.
5. Infrastructure & Builds
- Releases: Successfully deployed versions 0.6.15, 0.6.16, and 0.6.17.
- Fixes: Resolved
SteamGameService null reference errors and iOS-specific build conflicts (namespace issues). Fixed an issue preventing game purchase.
Takeaway Note: Maintained a steady release cadence while addressing platform-specific critical bugs.
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