Weekly Development Report: Duriono
Date: January 23, 2026
Reporting Period: Jan 16 – Jan 23, 2026
1. Gameplay & Mechanics
- Easter Eggs: Added a hidden "Spectral Warden Dance" Easter egg with custom music ("Dance Tum Mai") and a corresponding hidden achievement.
- Logic Optimization: Refined
RangeChecker targeting logic to prioritize TreasureBoxCharacter and fixed weapon attack loops.
- Progression: Added a progression bar to the unlock info UI and displayed Fertilizer currency in the Prophet Chamber.
- Fixes: Addressed issues with
RangeChecker index errors and targeting.
Takeaway Note: Fun new content for players to discover (Easter Egg) alongside critical logic fixes for combat reliability.
2. UI & UX
- Results Screen: Updated the Game Result UI and fixed music persistence after exiting.
- Upgrades: Improved the Upgrade button UI, adjusted highlights, and updated inventory/stat panel sprites.
- Polish: Refined Main Menu particle timing, added dynamic text for Character Selection, and implemented vibration delays for hold actions.
- Options: Added a UserID text field to the Option Menu for better support/debugging.
Takeaway Note: Significant polish on the UI front, making menus feel more responsive and visually consistent.
3. Audio (FMOD)
- Music: Fixed issues with Endless mode music stopping on round start and balanced overall music volume.
- SFX: Added difficulty unlock sounds, Treasure Box walk sounds, and limited the volume of Forseti's SFX.
- Settings: Changed default Menu Audio volume from 100% to 50% for a better initial user experience.
Takeaway Note: Audio mix is becoming more balanced, with specific attention to preventing overly loud SFX.
4. Visuals & Assets
- VFX: Added "Miniboss Die" VFX for Normal Mode, optimized map particles, and fixed special effect VFX for UI.
- Assets: Updated "Dog Dance" object and fixed rendering references for Minibosses.
- Fixes: Resolved visual issues with
Model_PC006 and Boss map rendering.
Takeaway Note: Visual feedback for key game moments (boss deaths, special effects) has been improved.
5. Infrastructure & Builds
- Analytics: Integrated Firebase Analytics (including EasyFirebase), configured for iOS, Android, and WebGL. Added FirebaseManager to the Initialize scene.
- Builds: Deployed builds 0.6.23 and 0.6.24.
- LFS: Added Firebase LFS files to the repository.
Takeaway Note: Analytics pipeline is now in place to track player engagement and game performance.
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