Weekly Development Report: Duriono
Date: February 6, 2026
Reporting Period: Jan 30 – Feb 6, 2026
1. Gameplay & Mechanics (Duriono)
- Elixir Stat Booster: Implemented the core functionality of the Elixir Stat Booster, including applying effects, rerolling stats with fertilizer, and pausing the game when the UI is active.
- WeaponSocket: Improved disable safety and weapon removal logic for better stability.
Takeaway Note: Focused on the new Elixir Stat Booster feature to enhance gameplay depth.
2. UI & UX (Duriono)
- Stat Booster UI: Added UI elements for displaying fertilizer amount, reroll feedback, and random rate display.
- Localization: Added smart strings for fertilizer error messages.
- Fixes: Resolved bugs related to player auto-walking, incorrect random rate display, and the elixir stat booster appearing in the treasure box.
Takeaway Note: Polished the UI for the new Stat Booster feature and fixed related bugs.
3. Backend (Duraino-api)
- Leaderboard/Ranking: Updated data models and fetcher to align with the latest API changes, including support for personal bests and new stats formats.
- Playtime Tracking: Implemented robust and persistent playtime tracking for both total playtime and per-run sessions.
Takeaway Note: Enhanced the backend integration for leaderboards and player stats.
4. Infrastructure & Builds (Duriono)
- Save System: Implemented platform-specific save encoding for mobile to protect IAP data, with backwards compatibility for old save files. Added debug tools for easier inspection of save data.
- Xbox: Implemented Achievements, CloudSave, and Signin system. Built and uploaded the game to the Xbox Sandbox environment for testing.
Takeaway Note: Strengthened the save system's security and debuggability, and pushed initial Xbox platform integration.
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