Weekly Development Report: Duriono
Date: March 13, 2026
Reporting Period: Mar 06 – Mar 13, 2026
1. Gameplay & Mechanics (Duriono)
- Balancing & Tuning:
- Updated fate values and buffed W002 base stats.
- Enhanced W001 with a permanent passive hammer.
- Modified W008 Augment 10 to use Chain Lightning.
- Adjusted God Frigg's skills, removing the MaxHP buff stat.
- Uncapped weapon stats for further progression.
- Added a cooldown to item T4025.
- Bug Fixes:
- Fixed an issue where item special effect bonus stats worked incorrectly in Endless Mode.
- Fixed incorrect attack calculations for W002.
- Resolved a bug preventing the correct deactivation of rock traps and egg victims.
- Fixed an issue causing players to get stuck on the first dash.
- Corrected Surtr's horse movement to align with its facing direction.
- Fixed a StackOverflowException related to the `GetRandomPointDonut` function for enemy spawning.
Features:
- Added a new rule limiting Ranked Mode access to players who have passed 'Hard Difficulty'.
Takeaway Note: This week saw significant balancing passes on weapons and godly boons, alongside crucial fixes to enemy spawning logic and player movement. The new Ranked Mode entry requirement will help ensure players are prepared for the challenge.
2. UI & Audio (Duriono)
- Bug Fixes:
- Fixed an issue where the fire in the Prophet Chamber overlapped the currency display.
- Resolved a visual bug where the Fire Melon's attack indicator would reappear after death.
- Fixed a scrolling navigation bug on the permanent upgrade UI.
- Corrected an issue where God icons would disappear after viewing details.
- Addressed a bug where the leaderboard's "my best stats" display did not match the "new record" screen.
- Features & Improvements:
- Added a rename icon and implemented player name change functionality.
- Polished the ranking animation and fixed issues with the Prophet's images.
- Added a "Ranked Info" button for better player guidance.
- Added FMOD sound for the "new content unlock" sequence and the Ranking Chamber.
- Improved the name blacklist with more robust filtering.
Takeaway Note: UI efforts were focused on polishing the new Ranked Mode features and fixing visual bugs. The addition of player renaming and new audio cues enhances the overall user experience.
3. Backend & Systems (Duriono)
- Ranking & Leaderboard:
- Fixed a critical bug where old or invalid ranking data was not being reset or cleared correctly.
- Ensured that player name changes are now properly reflected on the leaderboard.
- Fixed issues where offline ranking session data was not being deleted, preventing data contamination.
- Corrected timestamp conversion formats for leaderboard data display.
- Performance & Optimization:
- Implemented object pooling for "do damage" instance visuals to improve performance during intense combat.
- Optimized Area-of-Effect physics for multiple weapons (W001, W003, W004, W011, W015) by reducing physics allocations.
- Optimized boss-related VFX (SurtrMeteor) by using pooling.
- Infrastructure:
- Updated the build version to 0.6.32, 0.6.33, 0.6.34, 0.6.35, and 0.6.36.
- Upgraded the Unity engine version to `6000.3.11f1` to resolve a critical resolution change bug.
- Updated GameAnalytics settings.
Takeaway Note: A major focus this week was on stabilizing the ranking system, with critical fixes to data handling. Performance optimizations on weapon physics will lead to smoother gameplay.
Generated by Gemini CLI