Weekly Development Report: Duriono
Date: March 20, 2026
Reporting Period: Mar 13 – Mar 20, 2026
1. Gameplay & Mechanics (Duriono)
- Balancing & Tuning:
- Increased the speed of the shadow hammer from 15% to 30%.
- Adjusted Firemelon's attack charge time from 1s to 1.75s for better player reaction time.
- Disabled Surtr's DPS check skill (MOVE 14) in Endless Mode to prevent unfair difficulty spikes.
- Bug Fixes:
- Fixed a critical bug where damage taken was calculated incorrectly, not reflecting actual HP and shield loss.
- Resolved an issue with W004's "Spike of Blood" that caused a collection modified exception during chain reactions.
- Corrected the dash damage calculation.
- Fixed a bug where players would not automatically collect nearby coins and XP if a chamber timed out.
- Addressed issues with player spawn points in miniboss scenes.
- Fixed NavMesh errors for various environment objects (e.g., jar cracks).
- Fixed enemy movement AI in Muspelheim_01 and for the Tanngrisnirpep enemy.
- Features & Improvements:
- Implemented a new "all-time progress" data system to support comprehensive achievement tracking.
- Player level-ups now grant a +3 Max HP bonus to the player character.
- Added a stagger timer and initial attack offset to W001's passive hammers to prevent simultaneous, overwhelming attacks.
- Added an F4 shortcut for a player damage-taken overlay for easier debugging.
Takeaway Note: The primary focus this week was on improving game feel and fairness through significant balancing adjustments and critical bug fixes to core combat mechanics. The new achievement data system is a key step for long-term player engagement.
2. UI & Audio (Duriono)
- Bug Fixes:
- Fixed UI scaling issues in the character selection screen.
- Resolved a bug causing the joystick to get stuck in the "change name" UI.
- Fixed an issue where the God icon's position would shift in the stat panel after buying items.
- Corrected localization for the leaderboard headers while loading.
- Features & Improvements:
- Updated the shop loading animation and VFX for a more polished feel.
- Adjusted the main menu UI and updated the codex and naming rules localization.
- Updated the Duriano wiki link.
- Adjusted the scrolling deceleration rate for smoother menu navigation.
- **FMOD Audio:** Increased the volume and range for treasure box sounds and updated idle sounds.
Takeaway Note: This week's UI work polished core player experiences like the shop and character selection. Audio improvements continue to enhance player feedback and immersion.
3. Backend & Systems (Duriono)
- Save System & Platform:
- Implemented a system to sync achievements from a local save to the game service on startup.
- Made save files plain text in the Editor for easier debugging while keeping them encoded in release builds.
- Fixed build target switching for Addressables, adding proper Android support.
- Updated Xbox cloud save functionality and configuration (Game Title, Description).
- Ranking & Leaderboard:
- Fixed a race condition when loading leaderboard data.
- Ensured that when a player's name is changed, it updates on the active leaderboard catalog.
- Infrastructure:
- Updated the build version to 0.6.38 and 0.6.39.
Takeaway Note: Significant progress was made on the robustness of the save system and platform-specific features, particularly for Xbox. These changes improve the reliability of player data across platforms.
Generated by Gemini CLI