Weekly Development Report: Duriono
Date: April 03, 2026
Reporting Period: Mar 27 – Apr 03, 2026
1. Gameplay & Mechanics (Duriono)
- Balancing & Tuning:
- Changed the formula for the max XP calculation.
- Capped the interval time for HP regeneration to prevent extreme values.
- Adjusted PC011's revive stat from 4 to 3.
- Changed a stat on W001 from a "base stat" to a "bonus stat".
- Bug Fixes:
- Fixed an issue where the HP regeneration stat was not updating in real-time.
- Resolved multiple null reference issues, particularly with W008A1 and its unstable stat calculations.
- Fixed an issue where the fate system would incorrectly check if the player was in a gameplay state.
- Corrected a bug where Chili enemies would not cancel their attacks upon death.
- Traps are now correctly deactivated when the game ends.
- The `DoDamageInstant` system's object pool is now cleared correctly.
- Enemy AI & Behavior:
- Surtr's Horse will now ignore slow debuffs.
- The Treasure Box will now cancel its teleport if it takes damage.
- Enemy AI now checks for a "stop state" before transitioning to idle, preventing animation issues.
Takeaway Note: This week was focused on refining game balance and fixing critical bugs related to player stats and enemy behavior. These changes contribute to a more stable and predictable gameplay experience.
2. UI & Audio (Duriono)
- Features & Improvements:
- Finished the "Rate Game" UI, including animations and glow effects for the stars. The prompt will now only appear after the player has reached floor 11.
- Added a new app icon for mobile builds.
- Bug Fixes:
- Fixed weird behavior in the "Rate Game" UI animations.
- Resolved a scrolling issue in the character selection screen.
- Corrected a bug where the Game Service overlay would get stuck when returning to the main menu.
- FMOD Audio:
- Added death sound effects for SpicySpider and ChiliSprit enemies in normal mode.
Takeaway Note: The "Rate Game" feature is now complete and polished, providing a clear channel for player feedback. Fixes to mobile UI and overlays improve the user experience on those platforms.
3. Backend & Systems (Duriono)
- Ranking System:
- Offline ranking data now checks the game version before sending, preventing data from old versions from being submitted.
- Invalid local leaderboard data is now deleted if the version does not match.
- Platform & Build:
- Set the default mobile display setting to 60 FPS and removed the "unlimited" framerate option for Android.
- Turned off "Optimized Frame Pacing" for Android builds.
- Updated build versions to 0.6.41, 0.6.42, and 0.6.43.
- Game Services:
- Removed the overlay screen from the Game Service UI and hid the user verification if it fails to load.
Takeaway Note: This week's backend work strengthened the integrity of the offline ranking system and standardized performance settings for mobile platforms, leading to a more consistent player experience.
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