Weekly Development Report: Duriono
Date: April 17, 2026
Reporting Period: Apr 11 – Apr 17, 2026
1. Gameplay & Mechanics (Duriono)
- Bug Fixes:
- Fixed stand-still item effect triggering movement animation when the player is not moving.
- Fixed stand-still item effect not resetting when starting a new run.
- Fixed item effect descriptions to display correct information.
- Fixed player getting stuck in the map after dying.
Takeaway Note: Gameplay fixes this week addressed item effect edge cases and a critical softlock where players could get stuck in the map after death.
2. UI & HP System (Duriono)
- Features & Improvements:
- Reworked the UI HP Bar for better visual feedback.
- Updated all localization text.
- Bug Fixes:
- Fixed HP bar not updating in certain situations and when bonus max HP changes.
- Fixed HP displaying as decimal values.
- Fixed UI HP Bar delay slider glitch when shield capacity changes.
- Fixed challenge text overlapping on screen.
Takeaway Note: A significant HP bar rework was completed this week, resolving multiple display issues and improving overall health/shield UI reliability.
3. Backend & Systems (Duriono)
- Build & Versioning:
- Released version 1.0.1.
- Merged preMain into release/uat for deployment.
- Bug Fixes:
- Fixed FMOD DLL errors on certain platforms.
- Updated Ranking Leaderboard offline mode to check version and month ID.
Takeaway Note: Backend work focused on deploying v1.0.1 to UAT and resolving platform-specific audio DLL issues alongside leaderboard offline improvements.
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