Weekly Development Report: Duriono
Date: April 24, 2026
Reporting Period: Apr 18 – Apr 24, 2026
1. Gameplay & Mechanics (Duriono)
- Balancing & Tuning:
- Fixed character and weapon stats to no longer display "%" after the number.
- Changed stat retrieval from Clamped to UnClamped for more accurate stat calculations.
- Fixed Aegir11 to use unstable stat instead of stable stat.
- Fixed Hodr12 CRI preview display.
- Updated SFX sound max to 30.
- Bug Fixes:
- Fixed memory leaks and GC spikes in debuff augments.
- Fixed the Prophet ability so it no longer provides locked fates.
- Removed stray ApplyAoeOnHit object from W008Bullet.
- Fixed arrow prefab bullet issue.
- Fixed War Hammer Thai localization text.
- Disabled Navmesh Agent on Enemy Boss Surtr to prevent movement glitches.
Takeaway Note: This week focused heavily on resolving memory/performance issues with debuff augments and polishing stat display and weapon behavior across multiple systems.
2. UI & UX (Duriono)
- Features & Improvements:
- Changed cutscene skip from instant "skip" to "hold to skip" for better UX.
- Improved difficulty selection UX flow.
Takeaway Note: UX improvements targeted two key areas — cutscene flow and difficulty selection — to provide a smoother player onboarding and gameplay experience.
3. Backend, Analytics & Systems (Duriono)
- Build & Versioning:
- Updated Unity version to 6000.3.14f1.
- Released versions 1.0.3 through 1.0.8 across the week.
- Analytics:
- Added Game Analytics Wrapper supporting both Firebase and GameAnalytics.
- Added GameAnalytics event tracking for game sessions.
- Added consent check for Game Analytics.
- Fixed Game Analytics debug log.
- Moved analytics consent check to proper location in GameSessionSender.
- Bug Fixes:
- Fixed IAP purchase success loop on iOS restart.
- Fixed buy game button re-enabling after unrelated purchase failure.
- Updated Ranking Leaderboard to only delete local data if monthId or version doesn't match.
- Fixed shield UI resetting to 0 and shield overflow damage not applied to HP.
- Fixed player stuck in map after death.
- Fixed FMOD DLL errors.
- Fixed Ranking Leaderboard "My Best" update delay.
Takeaway Note: A major infrastructure week — upgraded Unity, integrated a full analytics wrapper (Firebase + GameAnalytics), and shipped multiple hotfix releases (v1.0.3–1.0.8) addressing critical IAP, leaderboard, and stability issues.
Generated by opencode