Task Detail
Every task on every board in the Duriano Multiplayer folder, by version phase and by department. Task names link straight to their monday.com item.
Open in monday.com
Every board behind this page — task names in the tables below link straight to
their monday.com item, and the counts here are what each board holds right now.
Board Coverage
Every board inside the Duriano Multiplayer folder on monday.com.
| Board | Team | Items | Done | In progress | Queued |
|---|---|---|---|---|---|
| General (roadmap features) | — | 14 | 0 | 1 | 13 |
| Game Developer | 4 | 10 | 5 | 1 | 4 |
| Game Designer | 1 | 14 | 2 | 1 | 11 |
| 2D Artist | 3 | 8 | 0 | 0 | 8 |
| 3D Artist | 3 | 4 | 0 | 0 | 4 |
| Sound Designer | TBD | 0 | — | — | — |
| UX/UI Designer | TBD | 0 | — | — | — |
By version phase
v0.1.0 — Networking Foundation
August 3 - October 2, 2026 (1 without a date range)
Distributed-authority netcode, session runtime and the first playable co-op run loop.
Deadline only / not yet scheduled
| TBD | Build Multiplayer Lobby Map and Interactive Object Models | 3D Artist | Wait |
v0.2.0 — Content Expansion
October 5 - October 16, 2026 (2 without a date range)
Generated dungeon system, co-op revival mechanics and the dungeon chamber concept art.
| Date | Task | Team | Status |
|---|---|---|---|
| Oct 05–16 | Create Trap Chamber Concept Art | 2D Artist | Wait |
| Oct 05–16 | Create Boss Portal Chamber Concept Art | 2D Artist | Wait |
Deadline only / not yet scheduled
| due Oct 02 | Design Generated Dungeon System | Game Designer | Working on it |
| due Oct 09 | Design Co-op Revival System | Game Designer | To Do |
v0.3.0 — Boss Fights & Chamber Redesign
October 12 - December 4, 2026 (8 without a date range)
God/Fate, jewel, buff and weapon reworks, chamber redesigns and the Surtr / Fenrir / Loki bosses.
| Date | Task | Team | Status |
|---|---|---|---|
| Oct 12–15 | Design God and Fate System Rework | Game Designer | To Do |
| Oct 16–20 | Design Jewel System | Game Designer | To Do |
| Oct 21–23 | Design Buff/Debuff System | Game Designer | To Do |
| Oct 26–30 | Design Weapon System | Game Designer | To Do |
| Nov 02–04 | Design Battle Chamber Redesign | Game Designer | To Do |
| Nov 05–09 | Design Boss Mechanic: Surtr | Game Designer | Done |
| Nov 10–13 | Design Blacksmith Chamber Redesign | Game Designer | Wait |
| Nov 16–19 | Design Prophet Chamber Redesign | Game Designer | Wait |
| Nov 20–24 | Design Perma System Rework | Game Designer | To Do |
| Nov 25–30 | Design Boss Mechanic: Fenrir | Game Designer | To Do |
| Dec 01–04 | Design Boss Mechanic: Loki | Game Designer | To Do |
Deadline only / not yet scheduled
| due Oct 02 | Create Blacksmith Chamber Concept Art | 2D Artist | To Do |
| due Oct 02 | Create Boss Fenrir Concept Art | 2D Artist | To Do |
| due Oct 02 | Create Boss Loki Concept Art | 2D Artist | To Do |
| due Oct 02 | Create Boss Surtr Concept Art | 2D Artist | To Do |
| due Oct 02 | Create Prophet Chamber Concept Art | 2D Artist | To Do |
| due Dec 04 | Create Boss Fenrir Model | 3D Artist | Wait |
| due Dec 04 | Create Boss Loki Model | 3D Artist | Wait |
| due Dec 04 | Create Boss Surtr Phase 3 Model | 3D Artist | Wait |
By team
Game Developer (10 tasks)
4 on the team — แตงกวา, บรอนซ์, เจ, เชน
Game Designer (14 tasks)
1 on the team — ชะ
| Task | Phase | Status | Owner | Deadline |
|---|---|---|---|---|
| Design Generated Dungeon System | v0.2.0 | Working on it | Chawakorn Wanna | 2026-10-02 |
| Design Multiplayer Session Flow | v0.1.0 | Done | Chawakorn Wanna | 2026-08-07 |
| Design Boss Mechanic: Surtr | v0.3.0 | Done | Chawakorn Wanna, Surapong Sukprem | 2026-11-09 |
| Design Co-op Revival System | v0.2.0 | To Do | Unassigned | 2026-10-09 |
| Design God and Fate System Rework | v0.3.0 | To Do | Unassigned | 2026-10-15 |
| Design Jewel System | v0.3.0 | To Do | Unassigned | 2026-10-20 |
| Design Buff/Debuff System | v0.3.0 | To Do | Unassigned | 2026-10-23 |
| Design Weapon System | v0.3.0 | To Do | Unassigned | 2026-10-30 |
| Design Battle Chamber Redesign | v0.3.0 | To Do | Unassigned | 2026-11-04 |
| Design Perma System Rework | v0.3.0 | To Do | Unassigned | 2026-11-24 |
| Design Boss Mechanic: Fenrir | v0.3.0 | To Do | Unassigned | 2026-11-30 |
| Design Boss Mechanic: Loki | v0.3.0 | To Do | Unassigned | 2026-12-04 |
| Design Blacksmith Chamber Redesign | v0.3.0 | Wait | Unassigned | 2026-11-13 |
| Design Prophet Chamber Redesign | v0.3.0 | Wait | Unassigned | 2026-11-19 |
2D Artist (8 tasks)
3 on the team — จ้วง, ด้า, หวาน
| Task | Phase | Status | Owner | Deadline |
|---|---|---|---|---|
| Design Multiplayer Lobby Concept and Interactive Objects | v0.1.0 | To Do | chittapon boonkaew | 2026-08-21 |
| Create Boss Surtr Concept Art | v0.3.0 | To Do | chittapon boonkaew | 2026-10-02 |
| Create Boss Fenrir Concept Art | v0.3.0 | To Do | chittapon boonkaew | 2026-10-02 |
| Create Boss Loki Concept Art | v0.3.0 | To Do | chittapon boonkaew | 2026-10-02 |
| Create Prophet Chamber Concept Art | v0.3.0 | To Do | chittapon boonkaew | 2026-10-02 |
| Create Blacksmith Chamber Concept Art | v0.3.0 | To Do | chittapon boonkaew | 2026-10-02 |
| Create Trap Chamber Concept Art | v0.2.0 | Wait | Unassigned | 2026-10-16 |
| Create Boss Portal Chamber Concept Art | v0.2.0 | Wait | Unassigned | 2026-10-16 |
3D Artist (4 tasks)
3 on the team — นิว, ตูมตาม, ปอย
| Task | Phase | Status | Owner | Deadline |
|---|---|---|---|---|
| Create Boss Surtr Phase 3 Model | v0.3.0 | Wait | Unassigned | 2026-12-04 |
| Create Boss Fenrir Model | v0.3.0 | Wait | Unassigned | 2026-12-04 |
| Create Boss Loki Model | v0.3.0 | Wait | Unassigned | 2026-12-04 |
| Build Multiplayer Lobby Map and Interactive Object Models | v0.1.0 | Wait | Unassigned | — |
Roadmap Features — General Board
The feature-level items that feed work into every department board. Only the multiplayer conversion is in progress; the rest are queued behind it and currently share a single April 2, 2027 end date.
| Feature | Phase | Category | Timeline | Status |
|---|---|---|---|---|
| Duriano Multiplayer Conversion | v0.1.0 | Feature | Aug 03, 2026 – Oct 02, 2026 | Working on it |
| Co-op Revival System | v0.2.0 | Feature | Aug 03, 2026 – Dec 04, 2026 | To Do |
| Generated Dungeon System | v0.2.0 | Feature | Aug 03, 2026 – Dec 04, 2026 | To Do |
| God and Fate System Rework | v0.3.0 | Balance | Aug 03, 2026 – Apr 02, 2027 | To Do |
| Jewel System | v0.3.0 | Feature | Aug 03, 2026 – Apr 02, 2027 | To Do |
| Buff/Debuff System | v0.3.0 | Feature | Aug 03, 2026 – Apr 02, 2027 | To Do |
| Weapon System Overhaul | v0.3.0 | Feature | Aug 03, 2026 – Apr 02, 2027 | To Do |
| Battle Chamber Redesign | v0.3.0 | Improvement | Aug 03, 2026 – Apr 02, 2027 | To Do |
| Blacksmith Chamber Redesign | v0.3.0 | Improvement | Aug 03, 2026 – Apr 02, 2027 | To Do |
| Prophet Chamber Redesign | v0.3.0 | Improvement | Aug 03, 2026 – Apr 02, 2027 | To Do |
| Perma System Rework | v0.3.0 | Feature | Aug 03, 2026 – Apr 02, 2027 | To Do |
| Boss Surtr Upgrade | v0.3.0 | Feature | Aug 03, 2026 – Apr 02, 2027 | To Do |
| Boss Fenrir | v0.3.0 | Feature | Aug 03, 2026 – Apr 02, 2027 | To Do |
| Boss Loki | v0.3.0 | Feature | Aug 03, 2026 – Apr 02, 2027 | To Do |
Data Notes
Things worth knowing before you read the numbers above.
- The Game Developer board was restructured after the previous 17 Aug snapshot: 19 individual tasks were deleted and replaced by the phase items P2–P5, each holding its real work as subitems. The subitems carry a deadline only, so they appear as indented rows in the tables, not as bars.
- P3 — Enemy networking has a Work Duration ending Sep 1 but a Deadline of Sep 15, and its own subitems run to Sep 15. The bar follows the Work Duration column, so it looks shorter than the work it contains.
- Design Boss Mechanic: Surtr is marked Done although its dates are Nov 5–9, 2026 — a future window. Either the status or the dates need correcting on monday.com.
- Sound Designer (5029905076) and UX/UI Designer (5030434112) exist in the folder but hold zero items, so neither appears in the charts.
- The v0.2.0 checkpoint on Dec 4, 2026 is the go / no-go decision on whether the project continues into v0.3.0, and the department boards carry dates up to exactly that date. The empty stretch after it is deliberate, not a planning gap.
- The Game Developer board still names P3 “external dev”, but the work is being done in-house — the item title on monday.com is out of date.
- The developer lane is deliberately single-threaded up front: the multiplayer architecture has to settle before the work can fan out to the rest of the dev team, which is why P4 and P5 still carry no owner. Read those unowned items as queued for hand-off, not as unplanned work.
- All 13 queued roadmap features share the same Aug 3, 2026 – Apr 2, 2027 window, which reads as a placeholder rather than a real plan.
- The roadmap runs to Apr 2, 2027 but the department boards only carry dates through Dec 4, 2026 — roughly four months of roadmap with no task-level breakdown yet. Both charts share one axis so that gap is visible rather than hidden by two different scales.