Duriano Multiplayer
Project overview — Duriano Team workspace / monday.com
Executive Summary
DRN: Multiplayer at a glance — pulled from monday.com on
19 Aug 2026. If you read one section, read this one.
7/36
Tasks done (19%) across the four department boards
12
People on the team (UX/UI and Sound still open)
44
Days to the v0.1.0 checkpoint (02 Oct 2026)
11
Tasks with no work dates yet
What this project is
Converting Duriano into a co-op game on a distributed-authority architecture, delivered in three checkpoints.
- v0.1.0 02 Oct 2026 A complete co-op run proven end to end.
- v0.2.0 04 Dec 2026 Generated dungeons and co-op revival — and the go / no-go call on whether the project continues.
- v0.3.0 02 Apr 2027 God/fate, jewel, buff and weapon reworks, the chamber redesigns and the three bosses.
Where the work stands
Everything in flight belongs to v0.1.0.
- Done Networking foundation — session runtime, networked players, spawn and reconnect.
- Underway Phase P2 — player and god/fate systems.
- Next Phase P3 — enemy networking.
- In parallel Game design, running since this month.
Three things worth knowing
- The dev lane is single-threaded on purpose — the multiplayer architecture has to settle before the work can fan out to the other 3 developers. The P4/P5 blocks that carry no owner (3 items) are exactly what is queued for that hand-off, so the numbers to watch are not headcount but the two gates: P2 closure on 01 Sep and the POC gate on 23 Sep. If those slip, everything queued behind them slips with them.
- Design is not a one-person queue — the Game Designer board lists 14 tasks under a single name, but the work has been running incrementally since this month with help from others, so the board count overstates what one person is carrying.
- The detailed plan runs exactly as far as the decision point — the department boards carry dates through 04 Dec 2026, the same day as the v0.2.0 checkpoint. The 119 days from there to 02 Apr 2027 have no task-level plan, which follows from waiting on the go / no-go. What still needs filling is Sound and UX/UI, which have neither people nor tasks — and 20 tasks across the project still have no owner named.
Open in monday.com
Every board behind this page — task names in the tables below link straight to
their monday.com item, and the counts here are what each board holds right now.
Version Checkpoints
v0.1.0 · v0.2.0 · v0.3.0
Checkpoint dates come from the feature windows on the General roadmap board, which
is what the version is committed to. Progress counts the tasks the department boards hold for that version
— note that department dates run out on Dec 4, 2026, so the v0.3.0 checkpoint has no task-level plan
behind most of its span yet.
| Checkpoint | Date | From today | Progress | Remaining | What it means |
|---|---|---|---|---|---|
| v0.1.0 | Oct 02, 2026 | in 44 days | 6 / 13 done | 7 open · 1 undated | Multiplayer conversion shipped — complete co-op run POC signed off |
| v0.2.0go / no-go | Dec 04, 2026 | in 107 days | 0 / 4 done | 4 open · 2 undated | Generated dungeon system and co-op revival system delivered — and the go / no-go call on whether the project continues into v0.3.0 |
| v0.3.0 | Apr 02, 2027 | in 226 days | 1 / 19 done | 18 open · 8 undated | God/Fate, jewel, buff, weapon reworks, chamber redesigns and the three bosses |
Progress
7 of 36 tasks done across the four department boards, plus 21 developer subitems tracked under the P2–P5 phases.
Done · 7
Working on it · 2
To Do · 16
Wait · 11
Schedule at a Glance — by Team
August 3, 2026 - April 2, 2027 · task-level dates stop at December 4, 2026
One swimlane per department, coloured by monday.com status, on the same axis as the roadmap below. Tasks that carry only a deadline are drawn as a diamond on that date; tasks with no dates at all get a dashed row. The shaded region is roadmap time past the go/no-go that no department board has broken into tasks yet.
Done
Working on it
To Do
Wait
Deadline only (no date range)
Today (Aug 19)
Version checkpoint
Roadmap Features — General Board
August 3, 2026 - April 2, 2027 · 14 features
The feature-level commitments that feed work into every department board. Only the multiplayer conversion is in progress; the rest are queued behind it.
Team — DRN: Multiplayer
12 people assigned · 2 roles still open
Roster as given by the project lead. Names here are team nicknames and are not
matched to the monday.com account names shown in the task tables.
Lead
1 person
ฟาร์ม
Game Developer
4 people
แตงกวาบรอนซ์เจเชน
Game Designer
1 person
ชะ
2D Artist
3 people
จ้วงด้าหวาน
3D Artist
3 people
นิวตูมตามปอย
UX/UI Designer
unfilled
TBD
Sound Designer
unfilled
TBD