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Duriano Multiplayer

Project overview — Duriano Team workspace / monday.com

Executive Summary

DRN: Multiplayer at a glance — pulled from monday.com on 19 Aug 2026. If you read one section, read this one.
7/36
Tasks done (19%) across the four department boards
12
People on the team (UX/UI and Sound still open)
44
Days to the v0.1.0 checkpoint (02 Oct 2026)
11
Tasks with no work dates yet

What this project is

Converting Duriano into a co-op game on a distributed-authority architecture, delivered in three checkpoints.

Where the work stands

Everything in flight belongs to v0.1.0.

Three things worth knowing

  1. The dev lane is single-threaded on purpose — the multiplayer architecture has to settle before the work can fan out to the other 3 developers. The P4/P5 blocks that carry no owner (3 items) are exactly what is queued for that hand-off, so the numbers to watch are not headcount but the two gates: P2 closure on 01 Sep and the POC gate on 23 Sep. If those slip, everything queued behind them slips with them.
  2. Design is not a one-person queue — the Game Designer board lists 14 tasks under a single name, but the work has been running incrementally since this month with help from others, so the board count overstates what one person is carrying.
  3. The detailed plan runs exactly as far as the decision point — the department boards carry dates through 04 Dec 2026, the same day as the v0.2.0 checkpoint. The 119 days from there to 02 Apr 2027 have no task-level plan, which follows from waiting on the go / no-go. What still needs filling is Sound and UX/UI, which have neither people nor tasks — and 20 tasks across the project still have no owner named.

Open in monday.com

Every board behind this page — task names in the tables below link straight to their monday.com item, and the counts here are what each board holds right now.

Version Checkpoints

v0.1.0 · v0.2.0 · v0.3.0
Checkpoint dates come from the feature windows on the General roadmap board, which is what the version is committed to. Progress counts the tasks the department boards hold for that version — note that department dates run out on Dec 4, 2026, so the v0.3.0 checkpoint has no task-level plan behind most of its span yet.
CheckpointDateFrom todayProgress RemainingWhat it means
v0.1.0Oct 02, 2026in 44 days6 / 13 done7 open · 1 undatedMultiplayer conversion shipped — complete co-op run POC signed off
v0.2.0go / no-goDec 04, 2026in 107 days0 / 4 done4 open · 2 undatedGenerated dungeon system and co-op revival system delivered — and the go / no-go call on whether the project continues into v0.3.0
v0.3.0Apr 02, 2027in 226 days1 / 19 done18 open · 8 undatedGod/Fate, jewel, buff, weapon reworks, chamber redesigns and the three bosses

Progress

7 of 36 tasks done across the four department boards, plus 21 developer subitems tracked under the P2–P5 phases.
Done · 7
Working on it · 2
To Do · 16
Wait · 11

Schedule at a Glance — by Team

August 3, 2026 - April 2, 2027 · task-level dates stop at December 4, 2026
One swimlane per department, coloured by monday.com status, on the same axis as the roadmap below. Tasks that carry only a deadline are drawn as a diamond on that date; tasks with no dates at all get a dashed row. The shaded region is roadmap time past the go/no-go that no department board has broken into tasks yet.
Done
Working on it
To Do
Wait
Deadline only (no date range)
Today (Aug 19)
Version checkpoint
past the go/no-go — no task-level plan yetAugSepOctNovDecJan 27FebMarAprv0.1.0v0.2.0 · go/no-gov0.3.0Game Developer · 4 people — 10 tasksEvaluate POC architectureDA session runtimeNetworked player runtimeSpawn & reconnect proofPermanent effect ownerP2 — Player & GodFate · 4 subP3 — Enemy networking · 5 subP4 — Shared floor & co-op · 4 subP3+P4 — Integration gate · 2 subP5 — Production hardening · 6 subGame Designer · 1 person — 14 tasks · 2 without a date rangeSession flow designGenerated dungeon systemdeadline onlyCo-op revival systemdeadline onlyGod & Fate reworkJewel systemBuff/debuff systemWeapon systemBattle chamber redesignBoss Surtr mechanicBlacksmith chamber redesignProphet chamber redesignPerma system reworkBoss Fenrir mechanicBoss Loki mechanic2D Artist · 3 people — 8 tasks · 5 without a date rangeLobby concept artTrap chamber artBoss portal chamber artBoss & chamber art · 5deadline only3D Artist · 3 people — 4 tasks · 4 without a date rangeLobby map & object modelsno dates setBoss models · 3deadline only

See every task behind these bars, by team →

Roadmap Features — General Board

August 3, 2026 - April 2, 2027 · 14 features
The feature-level commitments that feed work into every department board. Only the multiplayer conversion is in progress; the rest are queued behind it.
AugSepOctNovDecJan 27FebMarAprv0.1.0v0.2.0 · go/no-gov0.3.0Duriano Multiplayer Conversionv0.1.0Co-op Revival Systemv0.2.0Generated Dungeon Systemv0.2.0God and Fate System Reworkv0.3.0Jewel Systemv0.3.0Buff/Debuff Systemv0.3.0Weapon System Overhaulv0.3.0Battle Chamber Redesignv0.3.0Blacksmith Chamber Redesignv0.3.0Prophet Chamber Redesignv0.3.0Perma System Reworkv0.3.0Boss Surtr Upgradev0.3.0Boss Fenrirv0.3.0Boss Lokiv0.3.0

Feature list with categories and status →

Team — DRN: Multiplayer

12 people assigned · 2 roles still open
Roster as given by the project lead. Names here are team nicknames and are not matched to the monday.com account names shown in the task tables.
Lead
1 person
ฟาร์ม
Game Developer
4 people
แตงกวาบรอนซ์เจเชน
Game Designer
1 person
ชะ
2D Artist
3 people
จ้วงด้าหวาน
3D Artist
3 people
นิวตูมตามปอย
UX/UI Designer
unfilled
TBD
Sound Designer
unfilled
TBD